Process
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01Talk to real usersInterviews and surveys before pixels. The insight that matters is usually the one nobody asked for.
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02Define the problemTurn scattered frustrations into one sentence worth solving.
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03Design in high fidelityReal content, real hierarchy, early. It surfaces what wireframes hide.
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04Test, then refinePut it in front of the people it's for, and let their reactions rewrite the interface.
About
Three years designing products across fintech and edtech, from event discovery platforms to accessible learning tools for sign language education. Based in Kenya, working with teams anywhere. Currently available for freelance and full-time work.
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