H. SEL. WORKS
2024 — 2026

Product designer — fintech & edtech — Nairobi, Kenya

Three years of stripping the 'software' out of software - making complicated systems feel like less technology, more like common sense.

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Form — No.12
"The interface is the only part of the system anyone forgives."
study, 1998
PANTONE 802 C
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Process

  1. 01
    Talk to real users
    Interviews and surveys before pixels. The insight that matters is usually the one nobody asked for.
  2. 02
    Define the problem
    Turn scattered frustrations into one sentence worth solving.
  3. 03
    Design in high fidelity
    Real content, real hierarchy, early. It surfaces what wireframes hide.
  4. 04
    Test, then refine
    Put it in front of the people it's for, and let their reactions rewrite the interface.

About

Three years designing products across fintech and edtech, from event discovery platforms to accessible learning tools for sign language education. Based in Kenya, working with teams anywhere. Currently available for freelance and full-time work.

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